Maker Movement with Makey Makey

NSW Education (2017) defines maker movement as an opportunity in class to engage students in a reflective real-world environment and constraints to identify problems, collaborate ideas and design and create solutions with or without technology.This blog had covered a few examples of makers movement: 3D printing and Micro:Bit. The maker movement have 3 different pedagogical…

Gaming in Education

Mobiles are the latest platform that support games, from single player (Unblock me) to multiplayers (Game of Dice) while PC platforms and consoles have been constantly designing new games (Apex League and Overwatch). All these variety are games as entertainment platforms to pass time, be challenged, de-stress and have fun. Games are slowly evolving to…

Into VR

Virtual Reality (VR) technology is an immersive interactive environment accessible by a headgear (Yuan & Xing, 2013). VR allow users to interact with virtual route where users can perform any actions achievable with the real world (Tang, Wang, Liu & Sun, 2018). The unique experience and immersiveness with VR can offer intrinsic motivation in students…

Dashing into Robotics

Curto and Moreno (2016) states that using Robotic in Education can strengthen curricular and extracurricular activity values that STEM and society aim to promote; creativity, innovation, support, cooperation and teamwork. Samuels and Poppa (2017) concur as educational robots have the potential to enhance learning, engagement and employability skills in STEM contents provided they are integrated…

A bit of Micro:Bit

As stated in the previous post, apart from creative and critical thinking, ACARA also requires individuals to gain IT skills to survive in the 21st Century. It must be noted that ACARA isn’t restricting IT skills to working with computers, but developing computational thinking to explain the role of hardware to problem solve to evaluating…

3D Printing: A novelty?

21st Century skills require individuals to be creative, innovative and adaptable by using creative and critical thinking (ACARA). In order to facilitate such critical and creative thinking, education starts to incorporate 3D printing into teaching activities. 3D printing is where individual can design a 3D model in specific programs and the printing machine will be…

Blocktex: Block to creativity?

Blocktex comes with plastic unit colour cubes and a game board to insert the cubes. Blocktex innovative system comes to live with it’s augmented reality function when picture is taken via Blocktex app which transpose the physical design into a digital one. In essential, Blocktex works like Nintendo’s Super Mario Maker, but have an ability…